Fundin sent this report to TMN on behalf of PAG some time ago. Due to a mixup at TMN Headquarters, the report was misplaced. I'm finally posting it today.
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We entered the Pitch caves aiming for PC14 and the silent book there. Today's trip went very smoothly, and we found success.
We tried a new strategy of not zuing off the pit in PC7 but luring it all out, and that took a while longer but led to a smoother exit from PC7 later. It turned out to be useful when the group ended up waiting a bit longer than expected at the north end of PC7, and the absence of webs flying allowed the group to survive two backspawns there. We tried a new strategy of luring out PC10 through the path, but that had some bugs in it, so we ended up doing it the usual way with a runner and zuer. It took a bit of effort to conquer PC10, but after that it was smooth sailing to lure out PC11 and then PC14.
Upon reaching the book, we found it had a name this time: Master Janis' Mental Mysteries. So no more pathfinding here, costing Yor some serious change in various bets. Instead, Malkor was able to start training in this skill. Somewhat surprisingly, J'jh also was qualified to train and she signed up as well. She apparently has a substantial amount of Mentus training, which may make the difference.
It is an ambiguous name for a book, so we really don't know what it teaches yet. Hopefully the rank message will shed some light on this. I'm guessing it boosts overall mental energy or perhaps regeneration, and that it won't have many lessons (5-10) and likely only 1 chapter, but time will tell.
After visiting the book, we headed to PC16. PC15 was relatively light, with just a couple Slate Noids and Crimsons, and PC16 was very light indeed. Curiously, Malachite Noids lured into PC15 from PC16, which does not happen elsewhere in these caverns. The PC16 blue mushrooms yielded two more azure spores, so we now have four of these. Still no use, but one hopes we'll find some new potion to have analyzed somewhere about, sooner than "soon".
Update: studying Master Janis' Mental Mysteries allows you to have more than five in your think group.Posted by Para at August 14, 2006 03:38 PM